Whisper of the Mentor
3 hints. A nudge from King Aldric when the trick goes dark.
Merchant Halvard keeps hints, gilded decks and sealed chapters behind the counter. Gold comes from daily duties and the table; diamonds are the crown's premium gem.
3 hints. A nudge from King Aldric when the trick goes dark.
10 hints at a courtier's discount.
A gold-leaf card back for the royal table.
Unlocks the final eight quests of Map I: no-trump play, trumps, the book of six, the seven levels, partscore, game, slam and grand slam — then declare and make your contract.
An early passage to the four-player realm: partnerships, declarer and dummy, hand evaluation and opening bids. Free once every Map I quest is complete.
25 diamonds, cut in the deep mines of the realm.
120 diamonds — the court treasurer's favourite bundle.